In keeping true to its Bethesda heritage, Fallout 4 allows players to choose a companion from a wide variety of NPCs, each with their own benefits and drawbacks. As a follow-up to our guide on the French robot Curie, here's our companion guide for Piper Wright.
Piper is a renegade journalist operating in Diamond City, one whose tenacity and penchant for publishing the unfiltered truth often gets her in trouble with her fellow citizens. The player will meet Piper outside the gates of the town, either alone or with Mayor McDonough, depending on whether they've already met Nick Valentine.
To gain Piper as a companion, visit her office after first meeting her and agree to an interview. This will start the very short 'Story of the Century' quest. After you complete the interview, she will be available as a companion.
Piper's General Affinity
Meeting Piper after arriving in Diamond City.
As an investigative journalist, Piper is a moral person, but she's also a bit of a hothead. She values generosity and peacefulness, tolerates meanness, but hates greed and violence.
When Piper is your companion, choose generous, mean dialogue choices or those that de-escalate a situation. Avoid those that are selfish (such as asking for a higher reward) or that might lead to a fight. Stealing or pickpocketing should be avoided while Piper is around, as she disapproves of both.
Below we've listed a variety of specific, repeatable actions that will improve your relationship with Piper, as well as those that will hurt it.
Actions that affect your relationship with Piper
Focus on these actions to IMPROVE your relationship:
![Fallout Fallout](/uploads/1/2/3/7/123701725/265358820.jpg)
- Heal Dogmeat in Piper's presence
- Modify your armor
- Pick a lock that is NOT owned
- Choose a generous dialogue option when speaking to another character
- Choose a 'mean' dialogue option when speaking to another character
- Donate items gained from Miscellaneous Quests
- Help innocent civilians
Fallout 4 Piper Glitch
Meanwhile, AVOID doing these repeatable actions:
- Steal, pickpocket someone, or pick owned locks
- Lie to other characters (members of the Brotherhood of Steel are an exception)
- Choosing a 'violent' dialogue option (e.g. intimidating another character)
- Choose a 'greedy' dialogue option (e.g. bribing or demanding caps from another character)
- Eat a corpse
- Murder a non-hostile character
- Help the Institute in any quest
These are not the only ways to affect your relationship with Piper. During the course of many quest lines, you will have to make choices that will affect Piper's opinion of you, should she be your companion during the quest. Below are actions that you can only perform once, or that are connected to a specific quest. *As usual, possible spoilers ahead depending on where you are in the game.*
One-time actions with a POSITIVE effect:
- Give the Vault-Tec Rep a new home
- Join the Minutemen faction
- Join the Railroad faction
- Reply sarcastically to Finn in Goodneighbor
- Convince Mama Murphy to stop taking chems in the Museum of Freedom
- Refuse to join the Brotherhood of Steel faction when Danse asks
- 'Emogene Takes a Lover' - Give Emogene the mysterious serum you just got from the previous 'Special Delivery' quest
- 'The Disappearing Act' - Talk Doc Crocker down peacefully, causing him to commit suicide
- 'The Devil's Due' - Return the deathclaw egg to its nest
- 'Tradecraft' - Tell the truth about Deacon when speaking to Desdemona
One-time actions with a VERY POSITIVE effect:
![Piper mods fallout 4 xbox one Piper mods fallout 4 xbox one](/uploads/1/2/3/7/123701725/126470048.jpg)
- 'In Sheep's Clothing' - Give Danny a stimpak before confronting Mayor McDonough
- 'In Sheep's Clothing' - Demand that Mayor McDonough stand trial for his actions
- 'Hole in the Wall' - Give Austin the cure to the mole rat disease instead of keeping it/asking to spilt the dose
- 'Human Error' - Side with Honest Dan/Amelia Stockton and kill Doctor Chambers
- 'Confidence Man' - Convince Travis to stand up for himself
- 'The Silver Shroud' - Save Kent Connolly at the end
- 'Diamond City Blues' - Stop Paul Pembroke from shooting Henry Cooke
- 'Mystery Meat' - Discover what's causing the food poisoning
- Random encounter - Save Jules (the Synth) from being killed by Fred and Angie (the humans)
One-time actions with a NEGATIVE effect:
- Join the Brotherhood of Steel
- Give drugs to Mama Murphy
- Gain entry to the Covenant
- Encourage Tinker Tom's paranoia (in The Railroad HQ)
- 'Diamond City Blues' - Take more than 50% of the cut
- After 'Diamond City Blues' - Lie to Malcolm Latimer about killing his son
- 'The Secret of Cabot House' - Kill or release Lorenzo Cabot
- 'The Devil's Due' - Come back to the nest after returning the deathclaw egg and steal it.
- 'Tradecraft' - Go along with Deacon's lie when speaking to Desdemona
The following one-time actions have a VERY NEGATIVE effect:
- 'Diamond City Blues' - Kill Trish at any point
- After 'The Glowing Sea' - Convince Virgil there was no serum, tell him that he should commit suicide, or give him the serum and then return later and kill him
- 'The Secret of Cabot House' - Kill Edward Deegan
- After 'Diamond City Blues' - Promise to Malcolm Latimer that you will kill Marowski for the death of Nelson Latimer
- 'Blind Betrayal' - Kill Paladin Danse
- Decide to destroy The Railroad faction
- 'Duty or Dishonor' - Kill Initiate Clarke
Maxing out affinity, romance option, and the Gift of Gab perk
Gaining the 'Gift of Gab' after romancing Piper.
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Piper is a slightly more difficult companion in that her side quest, 'Story of the Century', is insignificant and is a prerequisite to her becoming the player's companion. So you'll need to put more work into using the above actions to raise your affinity with her. Continue asking her about her backstory and her journalistic ambitions using any new dialogue option that comes up, and be sure to look out for those 'admire' and 'idolize' notifications as your relationship improves.
Piper is a companion that the player can romance (regardless of their character's sex), but romance is NOT a requirement for reaching max affinity and unlocking her perk.
Once you see the 'idolize' notification, you can go one of two routes:
1) If you choose NOT to pursue romance with Piper, you will need to continue taking as many of the above actions as you can. Find the quests on the list you haven't done and do them, especially the ones that have a very positive effect. If you're able to modify many different armor pieces, then use that for small increases. Keep working at it, and eventually the hidden relationship counter will max out.
Eventually you will get a notification saying 'you have achieved the highest level of affinity with Piper' (see the photo for an example). This means you've unlocked the 'Gift of Gab' perk. This perk gives double XP for successfully persuading other characters or discovering new locations. It is in effect regardless of whether Piper is your current companion.
2) If you choose to romance Piper, you will need to take advantage of the 'Flirt' and 'Relationship' dialogue options at every opportunity. Your relationship will improve rapidly should you focus on these options. The Flirt options are speech checks, so make sure your Charisma is adequately high enough to pass them. If you have a lower Charisma, you can temporarily boost it with various items: clothing like Reginald's Suit and Agatha's Dress, or consumables like beer, Day-Tripper, or Daddy-O (those last two give big boosts, but are addictive). If you have a spare point or intend on romancing multiple opposite-sex companions, the 'Lady Killer perk' is very useful.
Once you've raised your affinity enough with the 'Flirt' dialogue options, the 'Romance' option will appear. Again, be sure that your Charisma is high enough to pass this speech check. If you succeed, Piper will express her love for you and you will have maxed out your affinity with her. The achievement will pop up on your screen, announcing that you've unlocked the 'Gift of Gab' perk (see above for the perk's effect).
Don't forget that with romantic companions, you can get an extra bonus. Sleep in an unowned bed for any length of time, making sure that the companion is nearby (they don't need to be your current companion). When you wake up, you'll gain the 'Lover's Embrace' perk. This perk grants a 15% boost in XP for 12 hours, and replaces the 'Well Rested' perk that beds normally provide.
Fallout 4 players no longer need feel so guilty about making friends around the Commonwealth.
Fallout 4 mod Companions Go Home does what it says on the tin: gets your companions to return to their everyday lives when you’re not traveling with them.
“It’s almost game-breaking, seeing Piper talking about her sister Nat and how she’s worried about her staying alone, but not being able to stop her from hanging around at Sanctuary Hills all day trying to harvest carrots,” creator registrator2000 wrote.
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“And Nick? A whole truckload of cases to solve back at the agency, and one assistant who probably misses him to death, and all he can do is spend the whole day packed in with all the others.
“Danse has a squad to lead back at the Prydwen. Deacon’s reconnaissance missions aren’t going to run themselves. X6-88 needs to get a life and stop harassing my settlers. Preston – well, Preston’s the only one that seems happy to stay right where he is.
“Born out of necessity, this mod lets Piper finally go home to her sister. Nick to Ellie. Danse back to his squad. Deacon back to running missions for the Railroad. Everybody can finally resume their lives instead of being suspended in time, waiting around for you to pick them.”
I have noticed a couple of occasions when companions will return to their homes – Piper and Nick Valentine will both return to Diamond City at particular story points. Most of the time, though, they act as if they’d never lived anywhere but whatever settlement you’ve parked them in for your own convenience.
Related: one time while I was pissing about at Sanctuary I was surprised to see Piper’s sister rock up. She was wearing a little back pack and following along behind Carla, the traveling merchant. I have no idea if this was a bug or an event, but I loved it – and it never happened again, in any of my saves. Has anyone else seen it?